I've been working on my Kinect-pose-recognition tool!
We are using Unity as our game engine and there are some built-in tools for Kinect, that has helped us a lot because it makes it really easy to start working with the Kinect and at least get something on the screen. As our engineering professor said "the hardest part is to get stuff to be drawn in the screen" (he was talking about DirectX and getting started with it).
I put some good hours of work on this tool and I was happy about the progress that I did over the weekend. I showed the tool to my fellow engineers and they were pretty happy with my progress too, the code works very well and the user-interface that I coded for the tool is also well developed, it has some very interesting features that hopefully will help a lot during our game development process. I can output and input information about different poses and skeletons and I've been working on some vector interpretation math in order to be able to recognize the player and different stuff that the game will need in order to determine success or failure (I will keep more details about my tool for later).
We are getting close to the end of the semester and stuff is getting tough, hopefully I can finish this tool as soon as possible, I want my game designer to have something to work with over the summer but definitely I will keep upgrading it over the summer too, it is going in a cool direction and hopefully it will give me good amount of information to study about for my final thesis!
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