Me and my team have been working on the distribution of our first level. It has been a little more complicated than I thought at first, we went from one idea to another, adding, changing, making questions about complexity, gameplay, etc...
The team decided to put me on charge of this task. I created the layout for the first part of the game, also my teammate Jesse created the second part of it. My last duty was to put those two pieces together and then create the third and final part of it. The layout is now done! I created a prototype of the prototype of out game and played on it for a while, this way I could experience the gameplay and check for basic problems. As I said, after a while I finished the first final draft for our world. I think we succeeded on creating an interesting gameplay, not stupidly hard but not too easy either!
By having this I believe the art process will go smoothly, we didn't really wanted to get our artist to work too deep in the development of the graphics before we got some good and pre-tested layout of the level.
加油! 加油!
Game of the week: WORLD RIDDLES SEVEN WONDERS
(some people might say it's inspired on Mineseeker)
No comments:
Post a Comment