We were ready for that, powerful Rocket Launchers, laser beams and lots of ammo (I really hope it was like that haha). But "The Adventures of PLUMMET DIXON, Inept Pilot" was ready for it's first public presentation, the map was looking good, the character was moving properly and most important the prototype was good enough to demonstrate gameplay!
We got into crunching time the days before but whole team was happy about the prototype we showed since it basically demonstrated what each of us added to the project as a whole.
What I take from this first game is the importance of a good working pipeline (once again). It's important to have all your resources working well at all times in order to be on time with the whole process, falling back in any area might delay the whole pipeline.
The importance of conceptualization and graphic development is of great importance in all multimedia projects, we had a big delay in the graphic development and that ended up delaying the whole process, but we figured out the way to catch up and be able to present a good prototype at the end.
Game of the week: BRAID
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