Wednesday, November 28, 2012

Make it look good!

The Kinect Posing tool is done! At least for now we agreed that the functionality it has is enough for this stage and the lead engineer asked me to start working on making our game look better!
These days we have been working on little details of our game, adding HUD elements to give enough information to the player, crunching numbers to make gameplay more complicated but way more fun, modifying our models to make them better for the game, etc...
There has been a lot of changes on the art side, now that we have more experience with Unity and how it uses 3D models, we are at the stage where we can modify the geometry to make it look the way we want and get some special effects in Unity. These tweaks have also brought many challenges, some very common ones but a lot of unexpected too. 
I started working with the Lightmapping tool in Unity, right now most of our textures don't have any lighting information and I thought there is a lot of volume information that has gone missing because of that; the ligthmapping tool works well in the sense of giving you the ability to modify color tones to make stuff look more interesting. I have been testing with our level and checking what is possible and what is not; here is a small test that I put together to present to my team, I believe they liked it!
Another area I wanted to work on more was writing some custom shaders and some post-processing image effects. Hopefully I will get the all the 3D models on time so I can lit them properly and move on to the next stage! 


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